Hello again, sorry it's been a long while since I've been on and posted anything new up, I've been quite busy with life getting in the way, but once again I'm disentangling from the mess that is said life and bringing you up to speed with all things Khador, today I'm going to very brielfy go over a few interesting thoughts I've had from the play through I had using Butchers latest incarnation, I've got to say he puts a whole new spin on the word terror.
The First Look
Looking at Butcher at a glance he's not changed too much in his basic stats, his focus is stable once again, he's lost a few warjack points, though the war argii, which I'll mention later do make up for that, but that aside he is the same old Orsus Zoktavir we've come to know and love or loathe dependent of which side of Lola you happen to be on. However, take a look at his spell list and you have a recipe for some very nasty tricks. Firstly, Energiser to give a little extra movement, Flashing Blade to make slicing units that little bit eaiser on your focus, Impending Doom to bring your opponent's units closer to you and Obliteration, because you can't have Butcher without it. Tag on his newest feat and Butcher is a terror generating machine, replenishing focus and making all command checks in Butcher's melee range to fail is just horrible, especially if your opponent is fielding an army lacking in high command or fearless. Having tried him out once I can say that while Butcher3 is essentially a one trick pony (essentially use your army to deliver Butcher to your opponent's doorstop and tear face) he is still a very fun caster to play and I'm sure we'll see a lot of him in the coming year.
Then you have the Argii, not as good as Circle's beasts, for obvious reasons, however with the unit (Butcher and the argii pair) having Vengence they give some flexibility, either to throw the dogs forward or screen Butcher as they're all on medium bases, additionally they have the ability Gang to give the Argii the ability to guard against sneaky assassination attempts, though I wouldn't count on it, having seen the mounted Daughters of the Flame that Menoth have just recieved (truly horrible, unless you can use terror ;)).
Thats unfortunately all I have currently, hopefully I'm aiming to get a little more gaming time in so hopefully I'll be able to start putting more articles out, also having picked up a Cygnar force that I previously passed on to a friend I hope to put out some articles regarding Cygnar models from a Khadoran players view point, but for now keep on reading and keep on playing ;) hopefully shouldn't be as long between the next post and this one
A snapshot overview of Privateer Press' Warmachine and Hordes game system, featuring battle reports, unit analysis, galleries for the better painted models and articles focusing on the various factions.
Showing posts with label Future Releases. Show all posts
Showing posts with label Future Releases. Show all posts
Sunday, 17 November 2013
Tuesday, 13 August 2013
Looking Forward: Vengeance
Hi, sorry for the massive gaps in posts, since the tournament and the journeyman wrapping up (I finish second overall in that, which I was quite happy with) Warmachine is tailing off at my local gaming club at the moment. That said there's still big things coming up soon, we've had the release of Convergence of Cyriss last month and though I've yet to see any hit the table top I'm told by a friend who has a 25 point army, it's really quite a nice army. More importantly for Khador players we've got the upcoming release of the new expansion: Vengeance, which I believe is set to drop in January 2014, bringing a whole new bag of good stuff our way.
Saturday, 26 January 2013
Rise of the Cavalry
The recent release lists put out by Privateer Press have caused me a lot of excitement in terms of two things. One, the Winter Guard Death Star should be easier than ever to obtain given that all you need is now being reboxed and packed together, (part of the reason I've yet to run it is simply because trying to get all three rocketeers is incredibly difficult when you don't really want to go online for them.) The other is the release of two cavalry sets, the Arcane Tempest Blazers for Cygnar (so Arcane Tempest gun mages with horses) and for Khador the Greylord Outriders. The scene looks to be set for a duel of speedy bullet dodging gunslingers against the cold steely spellflingers that the Greylord covenant have to offer.
For both units there are a few things that are certain to change from their base form to their cavalry form, firstly a speed boost, that I'm aware both units are classed as light cavalry (which means we may soon be seeing units such as Iridian Skirmishers on horse back for Menoth players and Bane Knights on horse/undead mount thing (Not sure what else to call it really) for Cryx). Now on the face of it I'd say that isn't really needed, but then you think of the possibility of flanking your opponent with something that makes the Kayazy look comparable in speed to Man O Wars, (Overstatement I know, but I still feel they will have some form of rule that makes them incredibly versatile for moving round terrain, though I don't think it'd be Pathfinder, though I'll happily eat my words on that if I am wrong), then blasting the units that hung back for so long (looking at you Long gunners) with the magical shotgun Greylords are so well known for. Then round comes your opponents turn with a rush from their other flank with sniping gun mages who simply don't care how far, just how many.
For both units there are a few things that are certain to change from their base form to their cavalry form, firstly a speed boost, that I'm aware both units are classed as light cavalry (which means we may soon be seeing units such as Iridian Skirmishers on horse back for Menoth players and Bane Knights on horse/undead mount thing (Not sure what else to call it really) for Cryx). Now on the face of it I'd say that isn't really needed, but then you think of the possibility of flanking your opponent with something that makes the Kayazy look comparable in speed to Man O Wars, (Overstatement I know, but I still feel they will have some form of rule that makes them incredibly versatile for moving round terrain, though I don't think it'd be Pathfinder, though I'll happily eat my words on that if I am wrong), then blasting the units that hung back for so long (looking at you Long gunners) with the magical shotgun Greylords are so well known for. Then round comes your opponents turn with a rush from their other flank with sniping gun mages who simply don't care how far, just how many.
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