Tuesday, 7 May 2013

Warcaster Profile: Harkevich

Kommander-Harkevich.gifAh, Brian Blessed, or as a friend calls him "The Colonel" in reference to his "Chicken Drumstick", one of my favoured warcaster models, not so much due to what he can do as the model itself, it's easy to put together and when painted well looks amazing. Due to Harkevich's spell list he is viewed as a ranged jack caster, however I'm not sure that is the case as I'll cover later.

Harkevich's stats are pretty average across the board, with a higher than average ARM and the same focus as both Sorchas and Butchers. This combined with his spell list puts Harkevich into the support caster category, he doesn't like being up front in the thick of things and when fielded with his character jack Black Ivan he doesn't need to be.



Warjack Profile: Decimator

decimator.JPGA mixed bag of a jack, in that it's one of the Khadoran jacks which comes with both a melee and ranged weapon, one of many avaiable though it stands out as while it's melee weapon suggests you should put it in melee with heavies, it's gun suggests otherwise.

The Decimator shares the same stats as the Destroyer, giving it the low SPD Khador jacks are expected to have, ok MAT, poor RAT and DEF, but good ARM. Essentially this means ideally the Decimator is a jack hunter, leaning more towards heavies than lights unless you want to throw the Decimator into combat with lights, which tends not to happen unless your opponent chooses to leave a light out in the open nearby.

Thursday, 2 May 2013

Journeyman Battle Report 25 Points pIrusk Vs pHexeris

My opponent in this match was a friend who got me into Warmachine and Hordes, so to me this match wasn't just important for the sake of the journeyman, but also I was smarting from a rather poor defeat I suffered in our last match so I had a lot riding on this match,so this made the much rather personal, moreso as we're both very competitive. As with the previous match we were using the scenario detailed below

Journeyman Month 2 Scenario: 2 medium sized objectives 24" apart and 12" from each table edge, 1CP for controlling, 2 for dominating (controlling with 'Caster/'Lock), CPs were gained from the 1st players second turn.

Khador

pIrusk (+6 WJPs)

Beast 09 (11)

Doom Reavers (6)
Greylord Escort (2)
Great Bears of Gallowswood (5)
Widowmakers (4) 

Saxon Orrick (2)
Wardog (1)

Skorne

pHexeris (+6 WBPs)

Titan Gladiator (8)
Rhinodon (7)
Razorworm (4)

Praetorian Swordsmen Maximum Unit (6)
Praetorian Swordsmen Officer and Standard (2)
Paingivers Minimum Unit (2)

Agoniser (2)

Wednesday, 1 May 2013

Merc Solo Profile: Saxon Orrik

saxon_orrick.jpgA good merc solo to pick up, especially if you have issues when facing down Hordes armies. As a Mercenary Minion model he can be fielded most of the factions, so even if you don't want to use him in a Khador faction he has his uses.

Orrick's stat line is very impressive for what you pay, with normal infantry speed he also gets Doom Reaver MAT and Widowmaker RAT, along with DEF equal to Eliminators and damage boxes, making him ideal for throwing out front provided he picks his fights, his average ARM means he'll be engaging Beasts and only shooting at units rather than charging them.

Journeyman Battle Report 25 points pIrusk Vs eHaley

I will happily admit that going into this game I was a little nervous, having played against eHaley once before (granted with Strakhov) I'd been pretty much toyed with and smacked about (by the end of the game I had Strakhov and 4 Kayazy assassins left, although in my defence I was facing Nyss Hunters and a Stormwall...) and given that this month the scenario involved objectives, I felt this game was going to be an uphill struggle.

Journeyman Month 2 Scenario: 2 medium sized objectives 24" apart and 12" from each table edge, 1CP for controlling, 2 for dominating (controlling with 'Caster/'Lock), CPs were gained from the 1st players second turn.

Khador

pIrusk (+6 WJPs)

Beast 09 (11)

Doom Reavers (6)
UA (2)
Great Bears of Gallowswood (5)
Widowmakers (4) 

Saxon Orrick (2)
Wardog (1)

A little deliberation went into this list which was originally going to be max Kayazy Assassin + Underboss, thoug realising I'd need something to give ranged support, the Widowmakers were an obvious choice, they'd served me well before and rarely disappoint, the Wardog is an excellent points use and given Irusk's tendency to play upfield I felt the DEF buff and Counter charge would be useful, as for the Bears they were added primarily as a way of removing Beast or the Doom Reavers from Tar pits as well as providing me with another three models to hold an objective.

Cygnar

eHaley (+5 WJPs)

Ironclad (7)
Lancer (6)
Charger (4)

Sword Knights minimum unit (4)
Black 13th (4)

pEiryss (3)
Squire (2)

Monday, 22 April 2013

Warjack Profile: Beserker


berserker.jpgThe cheapest Khadoran warjack and thats not a bad thing. Whilst it does have poor stats for a warjack it's abilities make up for it, taking what on some levels looks like something of an expensive paper weight and turning it into a mean and grizzly jack with a little unstable side to it.

Statswise the Beserker is sub par as Khadoran warjacks go, it's SPD is the same as other jacks, however it loses a point of STR and MAT, gains a point of DEF and loses two ARM and 3 damage boxes. This means that on average a Beserker can hit Stormblade infantry, but struggles to hit models with DEF higher than theirs, this makes it ideal for going after jacks, although this isn't it's primary role.



Unit Profile: Man O War Bombadiers


The latest Man O War unit and another way for Khador to throw out AoEs with some added melee punch. Like the Demo corps, the Bombadiers fill a second wave role, advancing behind another unit while throwing out shots over them and into the opposing front lines, before charging in and chopping up units and jacks alike.


In terms of stats the Bomabadiers have the same stats as other Man O Wars, but have the ARM of the Demo Corps, making them slow, with decent STR, better than average MAT, RAT equal to Black Ivan, relatively easy to hit by infantry standards, but with decent ARM and a good number of damage boxes, meaning that whilst they are easy to hit, they have enough ARM and health to survive intial hits and survive (as long as those hits aren't from Weapon Master models) also their CMD allows them to spread out enough to minimise damage from AoEs.

Sunday, 21 April 2013

Solo Profile: Manhunter

The Manhunter (or Huntress, if you use the variant model) is the pinnacle of of melee solos available, it's stats are some of the best across the range of similar solos and it's abilities aren't shabby either. Often likened as a cruise missile due to the way it's generally used, Manhunters tend to run forward and do as much damage as they possibly can as the turn after they're likely not to be around to do much else.

As mentioned before Manhunter's stat line is a good one, with decent SPD, STR, DEF and ARM, as well as a MAT just shy of Butcher's, with damage boxes to boot. This generally ensures that the Manhunter is fast enough to get up the board whilst not being easy to kill from far away, however if he gets stuck in melee with models with the ability to CMA or have a naturally high MAT chances of survival tend to drop off quite sharply given that such models will normally have enough POW to kill your Manhunter in one hit.

Monday, 15 April 2013

Warcaster Profile: Zerkova

Zerkova.jpgAn interesting caster, not geared towards melee or range, but very much a spell casting caster, or as most people on the forums seem to say, the worst Khadoran caster. First I'd like to just say to all those people who refer to Zerkova as such a poor caster, try actually playing using her, if you are going to actually get the true measure of how a model works and how good it actually is use it, rather than slating it. Anyway rant aside, Zerkova is something of an oddity given that she is a caster who flings out spells like a Cygnar army shoots, or a Protectorate army synergises, in a faction where the only available arc node is a companion for another caster (Old Witch and Scrap Jack). While at first glance this may be somewhat off putting I find it to be quite fun to work around given her abilities that can work around that and play to her strengths.

Monday, 8 April 2013

Merc Solo Profile: Eiryss, Mage Hunter of Ios

eiryss-alt.jpgOne of Mk 1's best assination tools Eiryss has the potential to shut down and disrupt an opponent's jacks from a distance, whilst being able to survive in melee. In Mk 2 Eiryss remains a great asset either to deny the use of a Jack for a turn or to set up an assassination run on casters, still performing best at range thanks to the abilitiy Invisibility becoming Stealth with the transition to MK 2.

In terms of stats Eiryss is relatively fast, has the highest RAT in the game a decent DEF and a low ARM with a few damage boxes, this means that while most shots will miss Eiryss if she gets clipped by a stray AOE chances are she'll be damaged, but not killed on average unless the damage is boosted. In melee Eiryss is reliant on her higher than average DEF to survive, if your opponent has ways of getting around this chances are that Eiryss will not survive.