Harkevich's stats are pretty average across the board, with a higher than average ARM and the same focus as both Sorchas and Butchers. This combined with his spell list puts Harkevich into the support caster category, he doesn't like being up front in the thick of things and when fielded with his character jack Black Ivan he doesn't need to be.
A snapshot overview of Privateer Press' Warmachine and Hordes game system, featuring battle reports, unit analysis, galleries for the better painted models and articles focusing on the various factions.
Tuesday, 7 May 2013
Warcaster Profile: Harkevich
Harkevich's stats are pretty average across the board, with a higher than average ARM and the same focus as both Sorchas and Butchers. This combined with his spell list puts Harkevich into the support caster category, he doesn't like being up front in the thick of things and when fielded with his character jack Black Ivan he doesn't need to be.
Warjack Profile: Decimator
The Decimator shares the same stats as the Destroyer, giving it the low SPD Khador jacks are expected to have, ok MAT, poor RAT and DEF, but good ARM. Essentially this means ideally the Decimator is a jack hunter, leaning more towards heavies than lights unless you want to throw the Decimator into combat with lights, which tends not to happen unless your opponent chooses to leave a light out in the open nearby.
Thursday, 2 May 2013
Journeyman Battle Report 25 Points pIrusk Vs pHexeris
My opponent in this match was a friend who got me into Warmachine and Hordes, so to me this match wasn't just important for the sake of the journeyman, but also I was smarting from a rather poor defeat I suffered in our last match so I had a lot riding on this match,so this made the much rather personal, moreso as we're both very competitive. As with the previous match we were using the scenario detailed below
Journeyman Month 2 Scenario: 2 medium sized objectives 24" apart and 12" from each table edge, 1CP for controlling, 2 for dominating (controlling with 'Caster/'Lock), CPs were gained from the 1st players second turn.
Khador
pIrusk (+6 WJPs)
Beast 09 (11)
Doom Reavers (6)
Greylord Escort (2)
Great Bears of Gallowswood (5)
Widowmakers (4)
Saxon Orrick (2)
Wardog (1)
Skorne
pHexeris (+6 WBPs)
Titan Gladiator (8)
Rhinodon (7)
Razorworm (4)
Praetorian Swordsmen Maximum Unit (6)
Praetorian Swordsmen Officer and Standard (2)
Paingivers Minimum Unit (2)
Agoniser (2)
Journeyman Month 2 Scenario: 2 medium sized objectives 24" apart and 12" from each table edge, 1CP for controlling, 2 for dominating (controlling with 'Caster/'Lock), CPs were gained from the 1st players second turn.
Khador
pIrusk (+6 WJPs)
Beast 09 (11)
Doom Reavers (6)
Greylord Escort (2)
Great Bears of Gallowswood (5)
Widowmakers (4)
Saxon Orrick (2)
Wardog (1)
Skorne
pHexeris (+6 WBPs)
Titan Gladiator (8)
Rhinodon (7)
Razorworm (4)
Praetorian Swordsmen Maximum Unit (6)
Praetorian Swordsmen Officer and Standard (2)
Paingivers Minimum Unit (2)
Agoniser (2)
Wednesday, 1 May 2013
Merc Solo Profile: Saxon Orrik
Orrick's stat line is very impressive for what you pay, with normal infantry speed he also gets Doom Reaver MAT and Widowmaker RAT, along with DEF equal to Eliminators and damage boxes, making him ideal for throwing out front provided he picks his fights, his average ARM means he'll be engaging Beasts and only shooting at units rather than charging them.
Journeyman Battle Report 25 points pIrusk Vs eHaley
I will happily admit that going into this game I was a little nervous, having played against eHaley once before (granted with Strakhov) I'd been pretty much toyed with and smacked about (by the end of the game I had Strakhov and 4 Kayazy assassins left, although in my defence I was facing Nyss Hunters and a Stormwall...) and given that this month the scenario involved objectives, I felt this game was going to be an uphill struggle.
Journeyman Month 2 Scenario: 2 medium sized objectives 24" apart and 12" from each table edge, 1CP for controlling, 2 for dominating (controlling with 'Caster/'Lock), CPs were gained from the 1st players second turn.
Khador
pIrusk (+6 WJPs)
Beast 09 (11)
Doom Reavers (6)
UA (2)
Great Bears of Gallowswood (5)
Widowmakers (4)
Saxon Orrick (2)
Wardog (1)
A little deliberation went into this list which was originally going to be max Kayazy Assassin + Underboss, thoug realising I'd need something to give ranged support, the Widowmakers were an obvious choice, they'd served me well before and rarely disappoint, the Wardog is an excellent points use and given Irusk's tendency to play upfield I felt the DEF buff and Counter charge would be useful, as for the Bears they were added primarily as a way of removing Beast or the Doom Reavers from Tar pits as well as providing me with another three models to hold an objective.
Cygnar
eHaley (+5 WJPs)
Ironclad (7)
Lancer (6)
Charger (4)
Sword Knights minimum unit (4)
Black 13th (4)
pEiryss (3)
Squire (2)
Journeyman Month 2 Scenario: 2 medium sized objectives 24" apart and 12" from each table edge, 1CP for controlling, 2 for dominating (controlling with 'Caster/'Lock), CPs were gained from the 1st players second turn.
Khador
pIrusk (+6 WJPs)
Beast 09 (11)
Doom Reavers (6)
UA (2)
Great Bears of Gallowswood (5)
Widowmakers (4)
Saxon Orrick (2)
Wardog (1)
A little deliberation went into this list which was originally going to be max Kayazy Assassin + Underboss, thoug realising I'd need something to give ranged support, the Widowmakers were an obvious choice, they'd served me well before and rarely disappoint, the Wardog is an excellent points use and given Irusk's tendency to play upfield I felt the DEF buff and Counter charge would be useful, as for the Bears they were added primarily as a way of removing Beast or the Doom Reavers from Tar pits as well as providing me with another three models to hold an objective.
Cygnar
eHaley (+5 WJPs)
Ironclad (7)
Lancer (6)
Charger (4)
Sword Knights minimum unit (4)
Black 13th (4)
pEiryss (3)
Squire (2)
Monday, 22 April 2013
Warjack Profile: Beserker
Statswise the Beserker is sub par as Khadoran warjacks go, it's SPD is the same as other jacks, however it loses a point of STR and MAT, gains a point of DEF and loses two ARM and 3 damage boxes. This means that on average a Beserker can hit Stormblade infantry, but struggles to hit models with DEF higher than theirs, this makes it ideal for going after jacks, although this isn't it's primary role.
Unit Profile: Man O War Bombadiers
In terms of stats the Bomabadiers have the same stats as other Man O Wars, but have the ARM of the Demo Corps, making them slow, with decent STR, better than average MAT, RAT equal to Black Ivan, relatively easy to hit by infantry standards, but with decent ARM and a good number of damage boxes, meaning that whilst they are easy to hit, they have enough ARM and health to survive intial hits and survive (as long as those hits aren't from Weapon Master models) also their CMD allows them to spread out enough to minimise damage from AoEs.
Sunday, 21 April 2013
Solo Profile: Manhunter
As mentioned before Manhunter's stat line is a good one, with decent SPD, STR, DEF and ARM, as well as a MAT just shy of Butcher's, with damage boxes to boot. This generally ensures that the Manhunter is fast enough to get up the board whilst not being easy to kill from far away, however if he gets stuck in melee with models with the ability to CMA or have a naturally high MAT chances of survival tend to drop off quite sharply given that such models will normally have enough POW to kill your Manhunter in one hit.
Monday, 15 April 2013
Warcaster Profile: Zerkova
Monday, 8 April 2013
Merc Solo Profile: Eiryss, Mage Hunter of Ios
In terms of stats Eiryss is relatively fast, has the highest RAT in the game a decent DEF and a low ARM with a few damage boxes, this means that while most shots will miss Eiryss if she gets clipped by a stray AOE chances are she'll be damaged, but not killed on average unless the damage is boosted. In melee Eiryss is reliant on her higher than average DEF to survive, if your opponent has ways of getting around this chances are that Eiryss will not survive.
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