Taking a look at their stats, the SPD is average for warrior models, a MAT equal to that of Doom Reavers, and a good DEF to boot, however it's worth keeping in mind that their CMD is relatively low, meaning that if the Kayazy have to make a CMD check they aren't as likely to stick around and they are limited as to how far they can spread out, making that CMD check a big threat if your opponent hits you. For this reason I'd recommend taking the Kayazy Underboss UA as he brings a great deal that makes this great unit, brilliant.
A snapshot overview of Privateer Press' Warmachine and Hordes game system, featuring battle reports, unit analysis, galleries for the better painted models and articles focusing on the various factions.
Showing posts with label Units. Show all posts
Showing posts with label Units. Show all posts
Thursday, 6 June 2013
Unit Profile: Kayazy Assassins
Taking a look at their stats, the SPD is average for warrior models, a MAT equal to that of Doom Reavers, and a good DEF to boot, however it's worth keeping in mind that their CMD is relatively low, meaning that if the Kayazy have to make a CMD check they aren't as likely to stick around and they are limited as to how far they can spread out, making that CMD check a big threat if your opponent hits you. For this reason I'd recommend taking the Kayazy Underboss UA as he brings a great deal that makes this great unit, brilliant.
Monday, 22 April 2013
Unit Profile: Man O War Bombadiers
In terms of stats the Bomabadiers have the same stats as other Man O Wars, but have the ARM of the Demo Corps, making them slow, with decent STR, better than average MAT, RAT equal to Black Ivan, relatively easy to hit by infantry standards, but with decent ARM and a good number of damage boxes, meaning that whilst they are easy to hit, they have enough ARM and health to survive intial hits and survive (as long as those hits aren't from Weapon Master models) also their CMD allows them to spread out enough to minimise damage from AoEs.
Sunday, 7 April 2013
Character Unit Profile: Great Bears of Gallowswood
The Bears stats line is similar to their base line unit (Iron Fnag pikemen) barring their excellent MAT (just one short of either Butchers') their ARM and damage boxes are enough to keep them safe from stray blasts, but their DEF puts them in the range of being likely to be hit by anything RAT 6 on average.
Friday, 29 March 2013
Unit Profile: Greylord Ternions
Tuesday, 26 March 2013
Unit Profile: Man O War Demo Corps
As with the Shocktroopers, the Demo Corps have brilliant stats, apart from their SPD and DEF, additionally given the fact they haven't got Shields like the Shocktroopers have their ARM is slightly lower, as such it's better to use the unit as a second wave to come in and mop up after the first wave have hit the enemy lines, or under eIrusk use Shocktroopers in shield wall to shield them then thanks to Martial Discipline, charge the Demo Corps through your shield wall and right on to the opponent's doorstep.
Tuesday, 12 March 2013
Unit Profile: Doom Reavers
Statswise Doom Reavers have the same speed as most regular infantry, good MAT, giving a relatively good chance to hit most models, however the DEF, ARM and CMD are somewhat on the low side meaning that the unit tends to be fiarly easy to hit and kill as well as limiting their ability to spread too far, which can be something of a liability once you look at their abilities.
Sunday, 17 February 2013
Unit Profile: Kayazy Eliminators
A unit that is an incredibly powerful tool when used correctly. That is the best way to some up the deadly duo that make up the Eliminator squad. If you have ever played a unit of Kayazy Assassins then this unit runs in a pretty similar way. For those who haven't you're looking at a unit that is almost as fast as cavalry, hits DEF 15 on average (Ignoring buffs) has DEF almost on par with Circle or Cryx units and a nice CMD (good for allowing them to spread out to avoid the AOEs that will be flung their way). On the downside, their ARM is rather low, they do have damage boxes allows a little survivability, though anything that hits them will likely kill them. Their RAT is poor, but given that they have no ranged weapons (and don't really need them anyway) that is a moot point and their STR is lower than the Assassins, however their abilities more than make up for this short coming.
Thursday, 31 January 2013
Unit Profile: Man O War Shocktroopers
One of the Iconic Khadoran units, these guys have been around right from the beginning of Mk1, for good reason. Man O Wars have the potential to either massacre warjacks, provide a defensive screen for the rest of your army or just provide your army with an adaptable unit with the ability to be a bullet sponge one turn to a fairly intimidating unit as far as most targets are concerned.

Stats
In terms of their stats Man O Wars have good stats barring their SPD and DEF, meaning they are both slow and easy to hit. However, given the number of damage boxes and the base ARM of a Man O War more often than not each one will take a fair beating before going down, more so given their special abilities.
Weapons
Shocktroopers come with two very distinctive weapons, the first being their Annihilator Blade, giving them Reach (which can compensate for the lack of speed), as well as a pretty good P+S behind it (only just falling short of the P+S of Khadoran Open fists). More often than not if Shocktroopers are doing anything they will be moving forward to hit something with these. If the Blade can't quite reach the target then the second weapon comes into play, the shield cannon. Whilst it's range is less than the MOW's charge range it is still useful as there are occasions when a group of medium based infantry charging may block a charge lane, this Cannon (with the same POW as the Annihilator blade) is a respectable alternative. Though situations where it's use is preferable over charging are rare and the MOW's poor RAT making it difficult to hit much shy of a Warjack, it's always far better to have that choice than not to have it.
Stats
In terms of their stats Man O Wars have good stats barring their SPD and DEF, meaning they are both slow and easy to hit. However, given the number of damage boxes and the base ARM of a Man O War more often than not each one will take a fair beating before going down, more so given their special abilities.
Weapons
Shocktroopers come with two very distinctive weapons, the first being their Annihilator Blade, giving them Reach (which can compensate for the lack of speed), as well as a pretty good P+S behind it (only just falling short of the P+S of Khadoran Open fists). More often than not if Shocktroopers are doing anything they will be moving forward to hit something with these. If the Blade can't quite reach the target then the second weapon comes into play, the shield cannon. Whilst it's range is less than the MOW's charge range it is still useful as there are occasions when a group of medium based infantry charging may block a charge lane, this Cannon (with the same POW as the Annihilator blade) is a respectable alternative. Though situations where it's use is preferable over charging are rare and the MOW's poor RAT making it difficult to hit much shy of a Warjack, it's always far better to have that choice than not to have it.
Saturday, 26 January 2013
Unit profiles: Widowmakers
Widowmakers are a unit that many players dread seeing upon the field. A four man (well 3 men and a woman leading them) unit with the potential to wreak havoc upon most units and solos and one of the first things I'd advise any new Khador player to buy straight away.
Widowmakers are the best shots in the Khadoran army (Baring one model who is an improved Widowmaker) they have a high RAT for a unit and they use it incredibly well, often standing still to make their RAT equal to Butcher's MAT, they have several abilities to make them more deadly and more irriatating to fact. The first ability that we come to is Sniper, roll to hit a model and if you choose to don't roll for damage, just deal one point of damage. This is a brilliant ability against single wound shield walling models such as Iron Fangs or Assault Kommandos as whilst they may have the ARM of an average Heavy Warjack, they are a single wound model meaning 1 point of damage and you've killed the model. Add to this that this also applies to Warjacks and Warbeasts, except in the case of you hitting (which given their RAT almost always happens) you can choose a column or branch and apply the point of damage to that branch or column. This is an excellent way of just finishing off those near crippled systems or aspects, although they are better suited to taking out infantry.
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