Wednesday, 10 July 2013

Quick post

Hi all, sorry I've not posted in ages, been up to my eyes in journeyman painting and tournament painting, then being drawn into Necromunda and Mordheim. It has been a very busy few weeks to say the least, quick side not to those of you who don't recognise the names Necromunda and Mordheim they are "Specialist" Games Workshop games, both skirmish based so low model count and relatively simple to play through, only in GW's infinite wisdom they decided to stop supporting the systems ages back so they're a little bit of an unknown to most people pre 2000ish.

Anyway, before I go further down the GW tangent, I wanted to just put a few quick things up as I've not much time spare and can't do full profiles, so heres a couple of snap shots on models I've been trying out.

Tuesday, 25 June 2013

Journeyman Battle Report 35 Points pButcher vs pStryker

Last match for this month and I was feeling really fired up for this game, given that if I won this game I'd be well on my way to boosting up the table again. Just so you can see how the table is at the moment here it is.

Image

We're using the Privateer Press painting point guidelines and points are awarded as such: Win = 3, Draw = 2, Loss = 1. Currently I am sat 4th with a potential 28 painting points and 3 gaming points to go on, so really I wanted the win for this game. Getting back to the game, my opponent announced he was using pStryker for this match, which I wasn't greatly worried by, it just meant my opponent's army was more versatile than if he'd chosen to take eStryker (in no way am I saying eStryker is a bad caster, I got completely caught out and lost by caster kill as I forgot about Velocity, oops...).


Month 4 Scenario - Steam Roller Scenario 5: Incursion, three flags placed in the middle of the board at 12" intervals, at the end of player 2's first turn a flag is removed. Scoring begins at the end of player 2's second turn, 1 CP for controlling, 2 for Dominating, with Killbox in effect.

Tuesday, 18 June 2013

Journeyman Battle Report 35 Points pButcher vs eStryker

Month four of the journeyman league and I'd miraculously managed to claw my way up from 8th (of 9) in the table to 4th so I was looking for a fresh win to add to the points. I faced this opponent previously in month 2 so knew vaugley how they would try to play completely forgetting this month's special rule. "Month 4 - you may change your caster, but not your battlegroup", this meant that instead of facing eHaley as I had previously I was up against eStryker, by no means was I any more complacent for that fact mind, as eStryker is a pure assassination caster and I've quite often left Butcher out in the open feeling secure only for really weird assassination attempts to kill him in one turn, so I knew I had to be on my toes.

Month 4 Scenario - Steam Roller Scenario 5: Incursion, three flags placed in the middle of the board at 12" intervals, 1 CP for controlling, 2 for Dominating, with Killbox in effect.

Having played using Irusk the past few months I decided to return to my caster of choice, pButcher and given how his feat is all about damage potential I tried to build my list accordingly.

Life getting in the way

Hello, just wanted to put a quick post up as I'm aware I've not put anything new up recently, just in the middle of tournament preparations for a the Ribble Rumble, so I'm currently painting three different armies (pButcher for this months journeyman and my two rumble lists). Once they're all done regular posting should resume, probably starting with a mass of pictures of everything I've been painting as well as some battle reports, as I feel I've been slipping a little lately in terms of putting things up, I'll try to get my journeyman battle report up from last night, it may take a while though as the game went very very fast.

Sunday, 9 June 2013

Encounter levels

There is one basic prinicple that makes Warmachine and Hordes what it is, it is a skirmish level game. This means that unlike Warhammer, 40K, Kings of war and such other games you are pitting massive armies against each other, you only have a small force comparatively. I have absolutely no problems with this idea, the issue that I have is when the game grows beyond the 35 point level (or 36 if you play in German tournaments) the game stops being a skirmish game due to the amount of models and units on the table. At a skirmish level you rely on army wide synergy and combos so x does this which helps y to do what it does making it easier to achieve objective a, where as once you get to the point beyond that it becomes more and more how can I deal the most damage to my opponent while trying to not to lose my important units.

Thursday, 6 June 2013

Unit Profile: Kayazy Assassins

kayazy-assassins.jpgWidely regarded as the ugliest Warmahordes models available (although the Nyss hunters are pretty close), this unit is capable of more than compensating for this when they hit the table top. This tricky unit is capable of taking on most threats in the game and dealing some serious damage in a single activation.

Taking a look at their stats, the SPD is average for warrior models, a MAT equal to that of Doom Reavers, and a good DEF to boot, however it's worth keeping in mind that their CMD is relatively low, meaning that if the Kayazy have to make a CMD check they aren't as likely to stick around and they are limited as to how far they can spread out, making that CMD check a big threat if your opponent hits you. For this reason I'd recommend taking the Kayazy Underboss UA as he brings a great deal that makes this great unit, brilliant.

Monday, 27 May 2013

Character Jack Profile: Drago

Hi everyone, sorry I've not posted in a while, just life has suddenly picked up the pace and I had to drop a few things to manage, I should be able to start posting regularly again now though, thanks for your patience and enjoy the article :).


The cheapest character jack available in all of warmachine (tied with Erberus (a character Cryx Slayer hell jack I think)). In no ways does this make Drago a poor jack, quite the opposite, Drago is one of the best Character jacks Khador can field, also the model is one of the nicest to build and paint, so long as you don't mind the small spikes and other small detail parts.

As a Khadoran jack Drago shares the same basic stats line, however he is an upgraded Beserker, meaning slightly higher DEF as well as lower ARM and RAT. With the upgrade he comes with a fair buff to his MAT which is very nice considering this allows Drago to threaten the likes of Lancers and Chargers with ease on average, good thing to as like Beast in the upgrade Drago's target priorities changed from infantry to jacks. Basically Drago is designed to run into jacks chop them to pieces then move on to the next one.



Wednesday, 15 May 2013

Journeyman Battle Report 25 points pIrusk vs pSorscha

Month 3 game 1, to say that I was anxious about this game is a bit of an understatement. I'd just written up pSorscha's article so I was wary of her feat and most of her tricks and wasn't certain how my army would stand up to them.

Scenario Month 3: Steam Roller Scenario 1 - Destruction, 4 Monoliths (50mm bases) forming a 12" x 6" zone, CPs are scored by either controlling the zone, dominating (Caster controlling the zone) or destroying the opponents Monoliths (2 per side, player owns the monoliths closest to the player's deployment zone)

Saturday, 11 May 2013

Warjack Profile: Destroyer


Destroyer_09-CLPD.png
The original Khadoran ranged jack, features in the battle box and the starter box and with good reason. This jack is solid both in terms of it weapons and how it can be used, which is just one of the reasons players choose to keep it handy even after their army expands.

As with every none clamjack Khadoran jack, the main features of this jack are it's STR and ARM, it's other stats are average to poor (RAT, though this isn't to big an issue), allowing the destroyer to go toe to toe with enemy heavies and still come out the other side.



Warcaster Profile: pSorscha


Originally one of the most powerful casters in the game in Mk 1, since then she has been toned down, but still remains a very good caster. Hard to hit, but easy to kill.

Sorcha's stats are average across the board, apart from an above average DEF and slightly below average ARM. Similarly Sorscha has an average focus, which due to her spells being relatively expensive can leave Sorscha highly vulnerable, more so if your opponent can get round her DEF (looking at you pKreoss).