In an attempt to branch out the blog, I'm going to start doing profiles focusing on mercinary units and solos, hopefully I'll still be able to provide some insight into those who haven't used mercinaries yet, so to start with one solo I've used quite a lot recently, Gorman Di Wulfe the Rouge Alchemist. He is an excellent solo that I've both used to great effect and been hampered by more times than I care to count. He has stats similar to that of an average solo, bar his MAT and RAT which are a little lacking, although he costs the same as a Manhunter and is available to any faction other than Retribution of Scyrah.
A snapshot overview of Privateer Press' Warmachine and Hordes game system, featuring battle reports, unit analysis, galleries for the better painted models and articles focusing on the various factions.
Saturday, 30 March 2013
Friday, 29 March 2013
Mercs
When I first got into Wamrahordes I said I would never use Mercs in my Khador army, just the idea of using non-Khadoran models didn't work in my head. However with time I've found that not only are Mercs worth taking in a Khadoran army, they can work their way into any army (as long as they can actually be hired by that faction). I'll start with a pretty well known example Eiryss, mage hunter of Ios, on her own she is capable of shutting down jacks, completely ignore LOS, cover and concealment or deal damage without rolling, essentially being enough of a threat to cause an entire army to have to manouver to avoid her or deal with her. The best part is that Eiryss is a solo and a relatively cheap one considering all the tricks she packs, on top of all that you will struggle to find a solo in any faction she can work for that does a better job of setting up assassinations (or carrying them out for that matter).
Unit Profile: Greylord Ternions
The first time I ever saw these models, I didn't think much of them, simply as I was new to Khador and very set in the walk forward > smash face > win mind set. Given a little experience and the realisation that having shed loads of infantry as well as tough as nails jacks wins games I found myself hitting a bullet/mortar wall from Cygnar and Menoth players where I struggled to get my army over to the other side to get to their caster, thats when I came back to these guys and I've not yet regretted using them.
Tuesday, 26 March 2013
Unit Profile: Man O War Demo Corps
Whilst the MoW Shocktroopers are seen as a defensive unit, essentially walking in front of the army taking bullets, spells and whatever else gets flung at them the Demo Corps are purely offenisve, but then what else do expect from guys in steam powered suits with giant frost hammers?
As with the Shocktroopers, the Demo Corps have brilliant stats, apart from their SPD and DEF, additionally given the fact they haven't got Shields like the Shocktroopers have their ARM is slightly lower, as such it's better to use the unit as a second wave to come in and mop up after the first wave have hit the enemy lines, or under eIrusk use Shocktroopers in shield wall to shield them then thanks to Martial Discipline, charge the Demo Corps through your shield wall and right on to the opponent's doorstep.
As with the Shocktroopers, the Demo Corps have brilliant stats, apart from their SPD and DEF, additionally given the fact they haven't got Shields like the Shocktroopers have their ARM is slightly lower, as such it's better to use the unit as a second wave to come in and mop up after the first wave have hit the enemy lines, or under eIrusk use Shocktroopers in shield wall to shield them then thanks to Martial Discipline, charge the Demo Corps through your shield wall and right on to the opponent's doorstep.
Warcaster Profile: Strakhov
When I originally started using Khador I used pButcher as my caster as he is arguably the caster that embodies Khador, hard hitting, tough and very in your face, but very slow. To counter that I toyed with Kayazy, finding them to even feel a little slow and vulnerable, then I used Strakhov, let me just say that if ever you find someone call Khador slow, take this guy and show him what this speed demon can do.
In terms of stats Strakhov is somewhat average, barring his above average DEF, meaning that he is somewhat like Sorscha, except he is no melee assassin, if you try to use him like Sorscha he will generally end up dead, due to his slightly low armour and the fact that given his average focus and the cost of his spells, he isn't likely to be camping focus.
In terms of stats Strakhov is somewhat average, barring his above average DEF, meaning that he is somewhat like Sorscha, except he is no melee assassin, if you try to use him like Sorscha he will generally end up dead, due to his slightly low armour and the fact that given his average focus and the cost of his spells, he isn't likely to be camping focus.
Tuesday, 19 March 2013
Warcaster Profile: pIrusk
pIrusk is arguably one of the best casters Khador has to offer for one very simple reason. He is a toolbox caster. He has a spell to get around cover, stealth and LOS, a unit buff, a jack buff, rough terrain generation, a spell to slow jacks down and a mass melee unit buff. On top of all that he has a respectable stat line, the most focus a Khadorn caster can have and some nice weapons to boot. In terms of his stats he has decent SPD, good MAT and RAT, average DEF and ARM for a caster and an amazing CMD, making him brilliant at ensureing warrior models don't break and run. He comes with enough jack points to get a free Beserker and as mentioned before he has a very good amount of Focus for a Khadoran warcaster.
Warjack Profile: Marauder
The 'other' cheap jack that costs exactly the same as the Juggernaut, yet generally sees far less table time, which in my opinion is quite a shame as this jack is brilliant when supported and especially in scenario play. Whilst it's stats remain the same as the regular Khadoran jack stat line once you start looking past that you start to see the true value of this beast.
Tuesday, 12 March 2013
Unit Profile: Doom Reavers
This is a very interesting unit, interesting both in their background and what they are capable of in terms of table top performance. Doom Reavers can either devestate an opponent's army or be taken apart piece by piece before even reaching the opponent's army.
Statswise Doom Reavers have the same speed as most regular infantry, good MAT, giving a relatively good chance to hit most models, however the DEF, ARM and CMD are somewhat on the low side meaning that the unit tends to be fiarly easy to hit and kill as well as limiting their ability to spread too far, which can be something of a liability once you look at their abilities.
Statswise Doom Reavers have the same speed as most regular infantry, good MAT, giving a relatively good chance to hit most models, however the DEF, ARM and CMD are somewhat on the low side meaning that the unit tends to be fiarly easy to hit and kill as well as limiting their ability to spread too far, which can be something of a liability once you look at their abilities.
Journeyman Battle Report 15 Points pIrusk Vs pVayl
My second journeyman match and my first match against Legion. I have very limited experience with Legion other than knowing Shredders (Lesser Warbeasts with a lot of bite) can tear jacks a new exhaust port and then some. My list remained the same as my previous match, but for those who haven't read that report here is my list
Khador
pIrusk (+6 WJPs)
Beast 09 (11)
Doom Reavers (6)
UA (2)
Saxon Orrick (2)
Legion (I don't know the points values)
pVayl
Proteus
Shredder
Shredder
Shredder
Shredder
Sheperd
Khador
pIrusk (+6 WJPs)
Beast 09 (11)
Doom Reavers (6)
UA (2)
Saxon Orrick (2)
Legion (I don't know the points values)
pVayl
Proteus
Shredder
Shredder
Shredder
Shredder
Sheperd
Journeyman Battle Report 15 points pIrusk Vs eKaya
Hi everyone, a friend has been setting up a journeyman league for a few months now and seen as I'm going to a tournament at the end of May with a new caster I figured it'd be pretty good practice for me to enter with what will eventually become my list for the torunament slowly building it from the ground and learning a whole new caster.
For the first month we played using a modified version of the Mangled Metal/Tooth and Claw, allowing units and solos, with the victory conditions being either Caster kill or Jack/Beast kill (Killing all the opponent's Warjacks or Warbeasts). The lists were as follows:
Khador
pIrusk (+6 WJPs)
Beast 09 (11)
Doom Reavers (6)
UA (2)
Saxon Orrick (2)
Circle
eKaya and Laris (+3 WBPs)
Gnarlhorn Satyr (8)
Warpwolf Stalker (10)
For the first month we played using a modified version of the Mangled Metal/Tooth and Claw, allowing units and solos, with the victory conditions being either Caster kill or Jack/Beast kill (Killing all the opponent's Warjacks or Warbeasts). The lists were as follows:
Khador
pIrusk (+6 WJPs)
Beast 09 (11)
Doom Reavers (6)
UA (2)
Saxon Orrick (2)
Circle
eKaya and Laris (+3 WBPs)
Gnarlhorn Satyr (8)
Warpwolf Stalker (10)
Saturday, 2 March 2013
Character Solo Profile: Fenris
Hi all, sorry for the long wait for new posts, been a bit busy and unwell so haven't been able to get anything done, also the 50 point 2 vs 2 match I played last week is still waiting on a write up as after turn two I gave up noting down what was happening as I couldn't follow it myself, so once I've everything of that game noted the report will follow swiftly. Back to the article, I have yet to play using Fenris myself, however given that I'm entering a mini 20 point mangled metal tournament in a few weeks and I'm only allowed one solo Fenris was the solo to win me over and having explained what he does, I'm sure you'll be looking for the points to fit him in too.
Stats wise Fenris is brilliant, his SPD is great (with or without the horse), his MAT ensures he'll be hitting all but the most evasive of models with relative ease, his RAT is never used, his DEF leaves a little to be desired given his being on a large base although his ARM (mounted at least) and his damage boxes give him some protection, but leave him a little fragile when compared with other Dragoons available.
Stats wise Fenris is brilliant, his SPD is great (with or without the horse), his MAT ensures he'll be hitting all but the most evasive of models with relative ease, his RAT is never used, his DEF leaves a little to be desired given his being on a large base although his ARM (mounted at least) and his damage boxes give him some protection, but leave him a little fragile when compared with other Dragoons available.
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